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Ibigkas!: The Iterative Development of a Mobile Collaborative Game for Building Phonemic Awareness and Vocabulary

Ma. Mercedes T. Rodrigo1 · Jaclyn Ocumpaugh2 · Walfrido David Diy1 · Monica Moreno1 · Marco De Santos1 · Nigel Cargo2 · Jose Lacson2 · Daniel Santos2 · Danna Aduna1 · Jose Isidro Beraquit1 · Rex Bringula1 · Marie Rianne M. Caparros2 · Anne Tan Choi1 · Steve Ladan1 · Jaclyn Lim1 · Dominique Marie Antoinette Manahan1 · Jhoanna Michelle G. Paterno2 · Kristine Saturinas2 · Emily Tabanao3 · Christine Tablatin1 · Jo Torres1 · Kaska Porayska-Pomsta4 · Ibukun Olatunji4 · Rose Luckin4

1 Ateneo de Manila University, 2 University of Pennsylvania, 3 MSU-Iligan Institute of Technology, 4 UCL Institute of Education

Published: May 2019 · Vol. 1 No. 1 · pp. 28-42

DOI: https://doi.org/10.5281/zenodo.4057282

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Abstract

Filipino learners’ lack of English language proficiency is a major barrier to higher education opportunities and participation in high-value industries. Computer-based learning systems have the potential to increase educational quality, equity, and efficacy in the Global South. However, a key challenge is to design systems that are developmentally and socioculturally appropriate and engaging for the target learners. In this paper, we describe the design, development, and preliminary testing of Ibigkas!, a collaborative, mobile phone-based game designed to provide phonemic awareness and vocabulary building support to Filipino learners aged 10-12.